Fortnite, previous to this the absolute zenith of battle royale gaming, is being slowly off-throned by a shift in players in numbers. After its wild road from 2017 (over 100 million users) to its present state, the Fortnite craze has wreaked havoc with the industry and beyond.
Another major factor, which can push the Fortnite’s gamers away, is that new opponents seem to come up. Games such as Apex, Warzone and even Fortnite in its creative variant have become audience attraction areas due to the desire of players to try something new. The options provide gameplay features that are distinctive, apply new content consistently, and in turn, they keep gamers from Fortnite.
Another problem that had besieged Fortnite is the title itself, which was caused by its success. The incessant patches and new content brought to Overwatch at first were extremely appealing, yet after a bunch of them, the game was transformed into a disorganized experience. Both a illegalialization of tough mechanics, unexpected map changing, crossover events and etc. has become the reason of some players leaving adopting another game which they think that it is more realistic gameplay.
The other side of the coin is that the older players in the game are bored and quit due to the change in gaming trends. There are a lot of other games that are more popular than Fortnite, such as mobile gaming, Minecraft, and Roblox, and they all compete to be the most interesting game of young gamers.
Even though the game has declined as the most interesting one among others, Fortnite still being part of the pop culture and has large player base that is core to the game. Epic games, the maker of the Fortnite game knows for sure about the threats and is currently using its power to entertain the gamers through the hold of events, collaborations and smoothy gameplay to keep them attracted.
Unlike before, the gaming landscape may be not continuous ruling Fortnite, but this is still a permanent feature in the industry. The fall in its player numbers is increasingly revealed by the fact that players’ preference over games are changing all the time while the need for the developers to change with the trend is highlighted.